
The key for us was to increase the stealth elements while keeping the fast and agile gameplay that Aragami 2 had. Give those new to the franchise a new way to play Aragami 2. We wanted to make a tribute to the original game and its thousands of fans.
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We’re happy to say that we fixed these and many other problems reported during the latest months, and now the game is far more solid.Īdditionally, we also wanted to add new free features based on community feedback that we thought players would enjoy and improve the overall game experience.įirst is the addition of a photo mode, and an advanced customization system, which lets players personalize their character more freely.Ĭlassic Mode was released in March and was a big challenge. Our objective for Aragami 2 post-launch support was, first and foremost, to address the main issues that came up since launch - especially bug fixing and solving the multiplayer issues.

Most of all, we’ve been listening to feedback from our players and fans. We can’t believe it’s already been twelve months since players set off on an adventure in the Rashomon Valley, fighting the armies of Akatsuchi, wielding shadow powers, and sharing the journey with their friends. Thank you for being part of our journey and for making it an unforgettable one.Īragami 2 is celebrating its first anniversary!

We will do our best to help them find the best place to continue their career.Īlthough we may be closing our doors, the memories and experiences shared with the team and you, our fans, will remain forever. It is with a heavy heart that we have to separate our ways, but we know that they will continue to bring their talent and passion to the industry in the future. We would also like to express our appreciation to our incredible team, who have worked so hard on bringing our games to life. We want to assure you that Aragami and Aragami 2 will remain available across all platforms and store fronts and the online co-op will be accessible. Your loyalty and passion for our games have been our driving force, and we cannot thank you enough for the invaluable support you have shown us throughout these years. We will always be grateful to our community and players around the world.

It breaks our hearts to know that all the work we have done for the past year will ultimately not come to a completion.

We were ambitious about what we wanted to achieve as a studio, but sadly, although we made good progress, the economic context was not favorable and we ran out of time. The last couple of years have been particularly difficult as we shifted towards the development of new IPs and a new course for the company. We have been lucky enough to work on what we love for the past nine years, pouring our hearts and souls into creating immersive and entertaining games for you to enjoy, and we are so proud of what we have accomplished.īut unfortunately, we have come to the end of our journey. It is with deep regret that we have to announce that Lince Works will effectively stop the development of new projects indefinitely, starting this April. We have some important news to share with you.
